using System.Collections; using System.Collections.Generic; using UnityEngine; public class RangedArea : MonoBehaviour { [HideInInspector] public bool playerInRange; private PlayerController playerController; private void Start() { playerInRange = false; playerController = FindObjectOfType<PlayerController>(); } private void OnTriggerEnter2D(Collider2D col) { if (col.CompareTag("Player")) { playerInRange = true; } } private void OnTriggerExit2D(Collider2D col) { if (col.CompareTag("Player")) { playerInRange = false; playerController.normalAttack = true; } } }